Intugame

Intugame

Play any PC game in VR

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Launch tags:Tech
Launch Team

What do you think? …

Fedor Sosnin
Question for those that tried Intugame: is there a slight delay between the input and display? (I have a Mac so I can't try it quite yet, just I'm curious)
Krasimir Nikolov
@battleofdurak Hi, currently the delay is quite minimal under normal circumstances (meaning on a gamer PC). On laptops we are still not doing too great, but neither are the games themselves. The frame rate is what we need to improve more. It's currently about 30fps. We are working on getting it towards 60. That's why we are doing the Indiegogo campaign.
Fedor Sosnin
@krasi_nikolov Thats great! This is exciting stuff!
Bogomil Shopov - Бого
I am sure that @krasi_nikolov can reveal more soon about the idea.
Marvin
@bogomep super interested to learn more. Does this work across headsets ( OR & Samsung)
Bogomil Shopov - Бого
@marvin_mathew I Hope one of the founders will answer soon (pending approval)
Krasimir Nikolov
We are working on our own 3D driver to be able to deliver true stereoscopic 3D experience for all PC games (Mac will come at some point as well). In order to complete the project, we are doing an Indiegogo campaign: http://igg.me/at/intugame You still have 10 days to support it.
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But things need to be designed specifically for VR. Things like menus that pop into the foreground, turning the view with a controller (and not your neck), or even frame rate dropping below ~90 (yes, 90fps) cause nausea. Most games don't handle this. How can this help with that?
Bogomil Shopov - Бого
@trevorstricker @krasi_nikolov That's a good one, can you contribute?
Krasimir Nikolov
@trevorstricker You are completely right. VR is tough and apps still have a way to go in terms of UI, fps, and the overall immersion. But we are convinced that the future of VR is wireless, and our app is a firm step in that direction. We think that hardware today - both PCs and smartphones - is advanced enough (or is close) to be able to support the high requirements of VR. A lot of the required software is still to be developed, though. We have big plans for the fps improvement and the user interaction. I'll be able to go in more detail in the near future. Games are gradually becoming more VR friendly too (with new games especially developed for VR as you mentioned).
Chris Georgiev
Tried it couple fo weeks ago, loved the experience. They guys are into something.
Stani Milev
Tested it myself and it looks promising. Guys are getting there!
Bogomil Shopov - Бого
Turn any boring PC game into a VR one and jump in :)
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