Question for those that tried Intugame: is there a slight delay between the input and display? (I have a Mac so I can't try it quite yet, just I'm curious)
@battleofdurak Hi, currently the delay is quite minimal under normal circumstances (meaning on a gamer PC). On laptops we are still not doing too great, but neither are the games themselves.
The frame rate is what we need to improve more. It's currently about 30fps. We are working on getting it towards 60. That's why we are doing the Indiegogo campaign.
We are working on our own 3D driver to be able to deliver true stereoscopic 3D experience for all PC games (Mac will come at some point as well). In order to complete the project, we are doing an Indiegogo campaign: http://igg.me/at/intugame
You still have 10 days to support it.
But things need to be designed specifically for VR. Things like menus that pop into the foreground, turning the view with a controller (and not your neck), or even frame rate dropping below ~90 (yes, 90fps) cause nausea. Most games don't handle this. How can this help with that?
@trevorstricker You are completely right. VR is tough and apps still have a way to go in terms of UI, fps, and the overall immersion. But we are convinced that the future of VR is wireless, and our app is a firm step in that direction.
We think that hardware today - both PCs and smartphones - is advanced enough (or is close) to be able to support the high requirements of VR. A lot of the required software is still to be developed, though.
We have big plans for the fps improvement and the user interaction. I'll be able to go in more detail in the near future. Games are gradually becoming more VR friendly too (with new games especially developed for VR as you mentioned).
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