I can see the immediate utility for those prototyping 3D interface design, planning experiential displays/spaces, and new 3D artists in general. Much kinder learning curve than typical of 3D software. The fact that it runs as smooth as it does in the browser is also notable.
Bezel radically simplifies our 3D prototyping pipeline by removing the need for a game engine to generate VR ready scenes, and adds a hole new layer of collaborative features in the process.
I love Bezel so far and plan to continue using it for my XR software business as I work with clients. I am hopeful it will allow me to reduce the length of the feedback loop when I need clients to review work, and I'm looking forward to seeing new the product evolve. Right now I have to chat in Slack and upload 3d scenes from Unity to Github in order for a client to test, and this software can eliminate that need during initial design/iteration.
Compared to Maya, Blender and Unity the ease of use for modeling and viewing files is a huge improvement and you can do it on a laptop with only one hand and a trackpad. All of the controls were so intuitive and put less strain on my hands, so much so that I'd love to eventually replace Blender with Bezel for modeling. Right now the only thing preventing that is there aren't yet the level of controls for modeling that Blender offers, but I hope there will be eventually :)