10x is a new breed of editor, combining the raw speed of traditional old-school editors with the productivity features of a modern-day IDE. The 10x philosophy is that every operation, from opening projects to searching for text should be instant.
10x is an absolute beast in Unreal Engine.
I've used a ton of IDEs and LSPs: Rider, Visual Studio, VAX, Resharper, clangd. The initial parse of the entire UE5 source code, plus my game and all the third party code, took about 3-4 mins the first time I opened it in 10x. Afterwards EVERYTHING is instant, goto definition, find references, workspace search, you name it. It's incredible stuff.
I've been using it for a little over a month now and I love it.
I always used to use CLion or VSCode but after using 10x, I've not went back to either of those for C/C++. It's a must have editor if you program in C/C++.
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Framer — Launch websites with enterprise needs at startup speeds.
Launch websites with enterprise needs at startup speeds.
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I've been working on 10x Editor for 6 years and it's finally launched.
I started 10x Editor because I wasn't happy with any of the solutions out there. Lightweight text editors often don't have full C++ parsing or are difficult to set up. Large IDEs are often bloated and slow on very large projects.
10x was created to be as fast and efficient even on huge codebases (6m+ loc) with minimal setup and full C++ parsing. I hope you enjoy using 10x. I'm happy to take any questions and welcome feedback.