I've been working on a level design tool that helps with the early part of planning game spaces. It's still in progress, but the goal is to make it easy to sketch rooms, paths, and ideas before touching an engine.
Right now you can block out areas, draw over them, map routes, and play with different layouts. I'm trying to keep it lightweight so you can focus on flow and structure without getting stuck in technical setup.
It's not perfect yet and a few things are rough, but I'm improving it every day. If you build games or enjoy level design, I'd love to hear what feels confusing or what you think should be added next.

Aviquill: Game Design Visualization Tool
Finally a tool that keeps my gdd sketches and mechanical loops connected in one place. Spent way less time explaining ideas to teammates over video calls.
Aviquill: Game Design Visualization Tool
@ahepgul5718 That's exactly the kind of workflow I'm building for. Game design gets messy fast, and keeping sketches and loops connected in one place makes everything easier to share and explain.
Love how this leans into visual mechanics mapping rather than just text notes, that flowchart-first approach is exactly what keeps design teams from talking past each other during playtest reviews.
Aviquill: Game Design Visualization Tool
@ealtunkoza58547 Yeah, that's the part I care about. When teams can actually see the mechanics instead of digging through text, everyone stays aligned. Visual mapping just makes the whole process smoother. I'm planning to add a visual UI designer and a dialogue system into Aviquill too, so there's a lot coming soon.
Sketching out a combat system and having the flow actually connect the nodes the way I drew them was a nice surprise, feels way clearer than my usual Trello mess.
Aviquill: Game Design Visualization Tool
@cerenocgd Thanks! Aviquill's meant to make that kind of planning feel way clearer.
Finally a tool built for people who actually design mechanics for a living. Mapping out state changes on a notebook page always felt like fighting the medium.
Aviquill: Game Design Visualization Tool
@derinalmargwoo Yes, we game devs don't have many tools built specifically for us, so I decided to make my own.
Would love to see a version history or branching view for each mechanic diagram, so the team can compare iterations and roll back when a design direction doesn't pan out.
Aviquill: Game Design Visualization Tool
@evketzkaraostb That's a good idea. I'll definitely look into that.