DeviLudo is a self-hosted, agent-powered game pipeline for Godot. Start with a rough idea or improve an existing project. Design, Development, and Test agents take it through specification, iterative builds, asset creation, failure repair, and SteamPipe delivery. The standout: real multi-environment E2E on macOS, Windows, and Linux—driving exported games via OS-level keyboard, mouse, and virtual gamepad, with adaptive playthroughs, video, screenshots, traces, and replayable regressions.
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Maker
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Hi Product Hunt! I built DeviLudo because generating code is only a small part of shipping a game. The hard part is keeping design decisions, implementation, assets, builds, real player testing, and delivery aligned across many iterations. DeviLudo is open source and self-hostable. It uses specialized Design, Development, and Test agents, works with existing local or GitHub Godot projects, and validates exported games through real window input, screenshots, video, and state-based oracles before delivery. I’d love feedback from indie developers and studios: which part of your game workflow would you automate first?