Wombo allows you to easily create sprites and sound assets for your game. It implements chroma keying so you get a sprite animation ready-to-use, but you also have native Aseprite exports ready for editing. It generates aligned side/front/back views so you can create animation sequences from any angle. Under the hood it combines GPT-Image-2.5, video generation (MiniMax H3) and ffmpeg to extract, resize and align the frames.
What real task does your product handle with GPT-6 Astra?
Maker
Codex + Astra (compared to other models and harnesses) sped up the development process significantly. It allowed me to quickly troubleshoot any issues at the speed that just otherwise would not be possible. Combined with computer use it also went above and beyond of just procedural way of testing the edge cases of the product.
Report
Maker
📌
An example of where I used Wombo is in my 2.5D game AFTERLIGHT (play the demo here: https://acatovic.github.io/after...).
Fun "meta" fact: I used Wombo to create the Wombo mascot.
Report
Maker
Plans for the future:
Upload reference photo or drawing - I like to doodle or draw with a pencil
Background asset generation
Speech generation
Music generation (longer tracks)
Game graph generation
Full packaging with skills ready to import into Codex
Report
Maker
This is the kind of assets you can make with Wombo!
Report
This is awesome! Real Street Fighter III vibes on some of these sprites 😍
Plans for the future:
Upload reference photo or drawing - I like to doodle or draw with a pencil
Background asset generation
Speech generation
Music generation (longer tracks)
Game graph generation
Full packaging with skills ready to import into Codex
This is the kind of assets you can make with Wombo!
This is awesome! Real Street Fighter III vibes on some of these sprites 😍