Nitrode is an AI game engine that empowers devs to vibe code a playable 3D game in a matter of hours. Build the game you’ve always dreamed of but never got the chance to.
I’m Richard, co-founder of Nitrode, where today we’re launching the first public version of our AI-powered game engine.
✨ Why Nitrode? Building a polished game usually takes weeks. With Nitrode, you can prototype a 3D game in a day – even if you’ve never used a game engine before. To help bridge the gap between users and the tooling that's available, we're releasing a few major features with this launch.
Agentic Assistant 🤖 Got a vision for your game but no idea where to start? We gotchu. Just ask our Assistant to build your world piece by piece, from the world terrain to the player character. It knows your project’s structure and engine context so it can help step by step.
Canvas 🎨 Ever stare at a Unity hierarchy and think, “what am I even looking at?” Our Canvas view shows your entire project from a bird’s-eye perspective – see how all assets and components link together, then edit or add to your world in one intuitive interface. Think of it as Figma for Game Dev.
AI Asset Generation 🧩 Lastly, one HUGE bottleneck for game devs, no matter the experience level, is creating assets that fit the game you’re building. With Nitrode, you can generate 2D sprites or 3D meshes in a matter of minutes with a one sentence description.
🔮 Our Vision AI is going to redefine who gets to build games and how fast they can do it. Most engineers quit game dev early because of the friction and time cost. We built Nitrode to flatten that curve – any dev can bring ideas to life, faster.
Whoa, making a 3D game in *hours* instead of months is kinda wild—fr, this is the shortcut every dev dreams about. Can't wait to vibe code with Nitrode!
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Hey Richard! Congrats on the launc. Despite of the resistance from traditional game developers, I feel you have a great opportunity on targeting indie studios and small gaming companies who may not have the resources for developing their own AI capabilities. BTW wish you all the best here!
@webwithsaksham Coding ability is the only prerequisite since we want to make game engines accessible to all software developers! And yup, meshy is one of several models we use to generate meshes.
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I’ve always wanted to make videogames - but they’re so hard to make. I’m so excited for this!
@pau_wee Thanks Pauline! Had a fun time working together during TreeHacks
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Congrats on the launch, team! Funny timing, I was just thinking the other day that an AI-powered game engine must be right around the corner, and here it is. It will definitely lower the barrier to entry for 3D game development.
That said, I tried some of your demo games on the website, wanted to checkout some example 3D games. All of them were 2D games, and I played Amaya: Maiden of the Storm to the end (yes, I finished it!). Noticed in the credits it said "Made in Godot Engine" though... 🤷. Some examples made with Nitrode would be good to have there.
All the best!
Edit: On closer look, it seems like it's a fork of Godot. That's cool if it is, Godot ecosystem is pretty good and only contributes to it.
@ash_grover Yep, we're proudly built on top of Godot, extending it with AI-powered tools and a more accessible UX to help newer devs get started faster. Really appreciate the feedback and more Nitrode-native games are on the way, so stay tuned!
Replies
Nitrode
Hey there!
I’m Richard, co-founder of Nitrode, where today we’re launching the first public version of our AI-powered game engine.
✨ Why Nitrode?
Building a polished game usually takes weeks. With Nitrode, you can prototype a 3D game in a day – even if you’ve never used a game engine before. To help bridge the gap between users and the tooling that's available, we're releasing a few major features with this launch.
Agentic Assistant 🤖
Got a vision for your game but no idea where to start? We gotchu. Just ask our Assistant to build your world piece by piece, from the world terrain to the player character. It knows your project’s structure and engine context so it can help step by step.
Canvas 🎨
Ever stare at a Unity hierarchy and think, “what am I even looking at?” Our Canvas view shows your entire project from a bird’s-eye perspective – see how all assets and components link together, then edit or add to your world in one intuitive interface. Think of it as Figma for Game Dev.
AI Asset Generation 🧩
Lastly, one HUGE bottleneck for game devs, no matter the experience level, is creating assets that fit the game you’re building. With Nitrode, you can generate 2D sprites or 3D meshes in a matter of minutes with a one sentence description.
🔮 Our Vision
AI is going to redefine who gets to build games and how fast they can do it. Most engineers quit game dev early because of the friction and time cost. We built Nitrode to flatten that curve – any dev can bring ideas to life, faster.
Morph: Subagents for Better Code Gen
@richard_gu wanna try morph for better/faster code edits?
Nitrode
@morphllm Interested in giving it a try :)
Seems cool, will try to create
Nitrode
@robbins23 Thank you! More updates coming very soon :)
AltPage.ai
Whoa, making a 3D game in *hours* instead of months is kinda wild—fr, this is the shortcut every dev dreams about. Can't wait to vibe code with Nitrode!
Hey Richard! Congrats on the launc. Despite of the resistance from traditional game developers, I feel you have a great opportunity on targeting indie studios and small gaming companies who may not have the resources for developing their own AI capabilities. BTW wish you all the best here!
Nitrode
@german_merlo1 Thanks Germán, really appreciate it!
Looks amazing! Tell me what is prerequisite and how exactly you are generating mesh? through meshy?
Nitrode
@webwithsaksham Coding ability is the only prerequisite since we want to make game engines accessible to all software developers! And yup, meshy is one of several models we use to generate meshes.
I’ve always wanted to make videogames - but they’re so hard to make. I’m so excited for this!
Nitrode
@pasha_rayan You've come to the right place!
Loved using it the first time for my first 3D video game! Congratulations on the launch 🎉
Nitrode
@pau_wee Thanks Pauline! Had a fun time working together during TreeHacks
Congrats on the launch, team! Funny timing, I was just thinking the other day that an AI-powered game engine must be right around the corner, and here it is. It will definitely lower the barrier to entry for 3D game development.
That said, I tried some of your demo games on the website, wanted to checkout some example 3D games. All of them were 2D games, and I played Amaya: Maiden of the Storm to the end (yes, I finished it!). Noticed in the credits it said "Made in Godot Engine" though... 🤷. Some examples made with Nitrode would be good to have there.
All the best!
Edit: On closer look, it seems like it's a fork of Godot. That's cool if it is, Godot ecosystem is pretty good and only contributes to it.
Nitrode
@ash_grover Yep, we're proudly built on top of Godot, extending it with AI-powered tools and a more accessible UX to help newer devs get started faster. Really appreciate the feedback and more Nitrode-native games are on the way, so stay tuned!
CopyCat
Congrats on this launch guys!
Congrats on the launch@sejoonchang and team. This looks awesome!